First-person puzzle game where you're a safecracker hired to find a dead collector's will, hidden inside one of 35 safes scattered through his mansion. Each safe presents a distinct mechanical puzzle—no repeated challenges. You'll manipulate dials, decipher symbol patterns, and solve logic locks using clues found in the mansion's 30 rooms. Cracking one safe often reveals hints for others, creating a web of dependencies that guides you toward the final master safe. Difficulty settings adjust puzzle complexity. The gameplay loop is pure: explore a room, spot a safe, work out its mechanism, move on. No combat, no inventory management—just you versus increasingly tricky locks. If you're the type who fidgets with Rubik's cubes or enjoys taking things apart to see how they work, this delivers that satisfaction in game form.







