

Action RPG where you hack through fantasy enemies solo or with up to three others in co-op. Combat leans on timing and positioning rather than stat-checks—you'll dodge, combo, and manage cooldowns actively. The skill system lets you mix abilities without class restrictions, so you can build toward whatever playstyle clicks. Story mode follows a central narrative with quests and progression, while a separate roguelike mode strips out the safety net: permadeath runs with randomized layouts and loot. Both modes share the same combat foundation, so if you enjoy the core loop of one, the other extends it. Co-op works across both, though coordination matters more when you can't pause. If you want an ARPG that doesn't automate combat and offers two distinct ways to play, this covers that ground.





