Turn-based RPG set in a high school that's been dragged into a demon-infested parallel dimension. You pick one of several student companions at the start, and that choice shapes dialogue and story branches throughout. Combat uses the series' demon negotiation system—talk to enemies mid-battle to recruit them, then fuse them into stronger allies with different skills. Decisions during key story moments determine which of multiple endings you reach. The setting is smaller in scope than mainline entries: classrooms, hallways, and twisted versions of school grounds replace sprawling cities. Character relationships matter here; your partner's personality affects how conflicts unfold. It's a more personal take on the franchise's demon-summoning formula, trading apocalyptic scale for interpersonal stakes. Fans of choice-driven RPGs with tactical depth will find plenty to chew on.







