

Action RPG that mixes real-time combat with traditional JRPG structure. You pick between two protagonists—Claude, a Federation officer stranded on an underdeveloped planet, or Rena, a local healer—and their choice shapes which party members you recruit and which story beats you see. Combat happens on a 2D plane where you control one character directly while AI handles the rest; you can assign tactics and chain special moves. The Private Action system lets you explore towns solo, triggering character-specific scenes that affect relationships and endings. Skill customization is deep—you allocate points into abilities like crafting, pickpocketing, or cooking, some of which unlock secret items or alter gameplay. Multiple endings hinge on relationship values built through optional events. If you want branching paths and party composition that actually matters, this delivers.





