

Turn-based tactics game where wizards wear kevlar vests and breach rooms full of armed enemies. You control a small squad of magic users, each with distinct spells you combine to clear hostile encounters. The core loop: plan your turn, execute spell combos, rewind time if things go sideways, then try a different approach. Spells aren't fireballs—they're tactical tools for manipulating positioning and momentum. You might shove a Traffic Warlock through a window, redirect an enemy's aim, or set up chain reactions across the battlefield. Missions play out room by room with puzzle-like setups that reward creative thinking over brute force. The setting mixes modern military gear with a conspiracy plot framing your renegade team's operations. Compact scenarios keep the focus on clever spell interactions rather than sprawling maps.





