

Turn-based tactical RPG that wraps up a Viking-themed trilogy where your imported choices from prior games shape the finale. You manage a caravan fleeing an encroaching supernatural threat called the Darkness, making decisions about who to trust and which allies to sacrifice as resources dwindle. Combat plays out on grid-based battlefields with a new wave system—defeat one group of enemies and another arrives mid-fight. You can recruit dredge (formerly antagonist stone creatures) as party members, equip a valka spear for new tactical options, and assign heroic titles that modify character abilities. Hand-painted art frames a story where permadeath is real and your prior saves determine which characters survived to this point. Endings vary based on accumulated decisions across all three games. Best for players who've finished the first two entries and want closure.





