

A detective game built around deduction puzzles, not action sequences. You investigate 12 deaths across a 50-year span in the 18th century, each presented as a frozen crime scene. The core mechanic: examine bodies, documents, and environmental details to fill in blanks in text summaries—names, motives, murder methods. No hand-holding. You drag words into slots based on context clues, then the game confirms or denies your theory. Get it wrong, rethink your assumptions. Scenes connect to form a larger conspiracy you piece together yourself. Expect gruesome tableaus and logical leaps rather than cutscenes or dialogue trees. The presentation uses a distinctive art style with exaggerated character models. It's for players who'd rather stare at a scene for 20 minutes connecting dots than follow waypoints.





