

First-person dungeon crawler built around tank-damage-healer party tactics. You're a prison guard chasing escaped inmates through a sprawling underground complex after a chaotic breakout. Assemble a team and fight through enemy hordes across crypts, abandoned mines, and palace ruins. Combat leans on role synergy—positioning your tank, timing healer support, managing damage output. Between fights, you'll navigate mazes, dodge traps, solve environmental puzzles, and hunt for hidden passages. The dungeon's layout demands attention; losing your bearings in twisting corridors means backtracking or worse. Progression hinges on gear upgrades and tactical party composition rather than reflexes. If you prefer methodical crawls over action-RPG speed, this delivers old-school exploration with a structured combat layer.





