

Team-based 2D fighter where you pick three characters and decide how many work as active fighters versus assist strikers. You can run a solo character backed by three strikers, split it evenly, or field a full team with no assists—your call. Each choice shifts your strategy: more strikers means more interrupts and combo extensions, fewer means stronger individual fighters. The roster pulls from martial artists, psychic experiments, and cartel operatives tangled in a conspiracy involving satellite weapons and cloning programs. Matches play out in standard one-on-one rounds, but tagged assists let you extend pressure or bail out of bad situations. It's the conclusion to a three-game story arc, wrapping up the NESTS plotline with a tournament that's actually a trap. If you want flexibility in team composition and don't mind dated visuals, it delivers on mechanical variety.





