

The Knight Witch mixes side-scrolling shooter combat with card-driven spells in a hand-drawn metroidvania. You fly through interconnected areas, dodging bullet patterns while casting spells pulled from a deck you build between fights. Combat lets you lean on shooting or magic—your deck determines which spells you can throw out mid-battle. The story centers on stopping War Golems invading your home, with dialogue choices affecting how characters respond to you. Flight is constant, so movement feels closer to a shoot 'em up than typical platforming. Expect boss encounters, ability gates blocking earlier areas, and moral decisions that shift NPC relationships. If you want metroidvania exploration with real-time deckbuilding instead of pure gear progression, this delivers that hybrid.





