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The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time cover
Nintendo Entertainment Analysis & Development · Nintendo

The Legend of Zelda: Ocarina of Time

● ReleasedWii UN64
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About

Action-adventure that splits its runtime between two versions of protagonist Link—child and adult—each with distinct abilities needed to progress. You solve environmental puzzles, clear dungeon rooms, and unlock new areas by learning songs on the ocarina, an instrument that functions as both a navigation tool and puzzle key. The time-travel mechanic isn't just narrative window dressing: certain obstacles only yield to young Link's smaller frame, while others require adult Link's strength. Dungeons lean harder into puzzle-solving than earlier entries in the series, though they're designed to guide rather than stump. Combat mixes real-time swordplay with targeting. The story follows Link's quest to stop Ganondorf from claiming the Triforce, a relic that grants its holder enormous power. Hyrule serves as an overworld connecting discrete dungeon zones. If you want to see where 3D action-adventure conventions were codified, this is the text.

Developer
Nintendo Entertainment Analysis & Development
Publisher
Nintendo
Release
Nov 21, 1998
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Stats
Popularity
8/100
player activity index
Community Votes
2.1K ratings
user ratings count
Time to Beat
~31h
main story estimate
Details
Platforms
Wii UN64
Franchise
The Legend of Zelda
PARTNERSHIP
IGDB - Internet Games Database
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