

You're a ninja carrying a scroll through demon-infested territory to save your clan. What starts as straightforward 8-bit platforming shifts into something different: time travel mechanics let you jump between two eras, changing both the visual style and level layouts. Early stages move linearly left-to-right with precise jumps and combat. Later, the structure opens into interconnected areas you'll revisit with new abilities, gating progress behind upgrades you earn. The art switches from 8-bit to 16-bit as you move through time periods. Expect platforming that demands tight execution—mistimed jumps mean restarts. The tone leans dry and self-aware rather than serious. If you want a platformer that changes its own rules midway and rewards backtracking, this delivers.





