

You're a scientist in a mech suit that can open dimensional portals, dropped onto an alien planet to build a permanent base. The game splits time between twin-stick shooting against waves of hostile creatures and base-building with resource chains, defensive turrets, and power grids. Combat is real-time—you'll dismantle aliens for materials, then use those to research tech upgrades and expand your outpost. The planet throws environmental hazards and escalating enemy attacks at your structures, so you're constantly reinforcing walls and placing automated defenses. Exploration means gathering samples from different biomes to unlock new equipment for your suit and base. It's a loop of fight, harvest, build, research, repeat. Works if you want action-RTS hybrid where both shooting skill and factory layout matter equally.





