

Light gun arcade shooter where you duck in and out of cover using a foot pedal. The pedal controls everything: step down to pop up and fire, release to hide and auto-reload. You're racing against a countdown timer through three stages, clearing rooms of enemies before time expires. Each stage ends with a boss fight. The core loop is peek-shoot-duck, repeated under time pressure. Enemies telegraph their attacks, so you're reading visual cues to know when it's safe to expose yourself. The arcade cabinet's gun had recoil feedback. PlayStation port added a branching side-story mode where your accuracy and speed determine which route you take through levels. It's reflex-driven—no exploration, no story complexity, just timed shooting galleries that demand quick target acquisition.





