

A roguelike survival sim set in Iron Age northern wilderness. You pick from nine cultures and survive however you choose—hunt, fish, trap, trade, or live as a hermit. The world generates procedurally with forests, wetlands, mountains, and waterways you navigate on foot or by boat. Mechanics lean heavily realistic: track animals by their prints, set snares, tan hides for clothing, forage seasonal berries, cook meals over fires. You can sleep rough or spend days felling trees to build a log cabin. Crafting pulls from historical methods, and interactions with villages reflect period cultures and folklore. Weather, hunger, and injury matter. No quest markers or main story—just you deciding what kind of life to carve out in ancient wilderness. Fans of granular systems and slow-burn sandbox play will find plenty to chew on.





