

God-management survival where you guide a clan of rejected Vikings up procedurally generated mountains to force Odin's hand. Each map is a vertical climb—build camps, assign jobs (woodcutter, farmer, warrior), and manage supply chains so your people don't starve or freeze before reaching the summit portal. Weather shifts, wildlife attacks, and resource scarcity force constant adaptation. You're balancing food production against construction needs while pathfinding up steep terrain. Maps get larger and more hostile as you progress. The economic puzzle is tighter than it first appears: one missing link in your production chain and the whole settlement stalls. It's about efficient layouts and reading what your Vikings need before things collapse. Fans of settlement builders with actual lose conditions will find the difficulty curve rewarding.





