

A strategy-shooter where you're managing doomed prisoners trying to escape a nebula filled with derelict ships. Each mission has you boarding a wreck, studying its layout and hazards, then deciding whether to restore power, hack security terminals, or just grab supplies and bolt. Combat's deliberate—you pick fights instead of clearing rooms. Between runs you craft weird gear (robotic cat distractions, unstable explosive launchers) from scavenged parts. When a prisoner dies, the next one inherits your crafting progress but brings different traits. The 12-15 hour campaign plays out across procedural ships with environmental puzzles and resource juggling. You're steering an escape pod between missions, dodging threats while hunting fuel and food. It's less about twitch reflexes, more about reading a situation and exploiting ship systems before things go sideways.





