

60 Seconds! splits into two phases: scavenging and survival. You've got one minute to grab family members and supplies from a randomized house layout before a nuke hits. Controls are deliberately frantic—furniture blocks paths, items scatter when you bump into things, and you're making snap decisions about what matters most. Then it shifts to a text-based shelter management game. You ration soup cans and water bottles, respond to random events (a trader knocks, someone gets sick, the radio crackles), and occasionally send family members topside for more gear. Each run plays out differently based on what you hauled into the bunker and who made it. The art style is cartoonish, which offsets the premise of deciding whether your daughter gets water today. Short sessions, lots of replays to see new event chains.





