

Turn-based 4X strategy with RPG character building layered on top. You pick a leader class—Sorcerer, Theocrat, Rogue, Archdruid, Dreadnaught, or Warlord—then choose from six races (humans, draconians, high elves, dwarves, orcs, goblins), each with distinct units and perks. Classes define your toolkit: Sorcerers summon and enchant, Dreadnaughts deploy steampunk tanks and cannons, Rogues lean on stealth and manipulation. Your leader and heroes level up, earn gear, and shift alignment based on actions. You explore hex maps, found cities, and deal with independent settlements—some are traditional towns, others are Giant's Keeps or similar holdings. Conquer them or pay tribute to recruit their units. Quests from neutrals offer gold, relics, or allegiance. The campaign splits between the human Commonwealth and the Elven Court, but skirmish maps, multiplayer, and random generation are all here. Combat and empire management both hinge on your class-race combo.





