

Real-time strategy with a persistent hero who carries over between missions, building a retinue of units that follow them from battle to battle. You pick a hero class, fight skirmishes across Etheria, then return to manage their progression—buying items, earning titles, upgrading a personal castle that tracks your standing. Combat automation handles routine tasks so you direct armies rather than babysit workers. No unit or hero caps mean late-game forces can grow large. High-level heroes unlock special abilities. Between the familiar races from earlier entries and new additions, there's variety in faction rosters. The campaign structure lets you choose which battles to tackle, with rewards feeding back into your hero's gear and followers. Designed for players who want RTS combat without constant micromanagement, blending base-building with light RPG systems.





