

One-hit-kill sword fighting where a single clean strike ends the match. You're an assassin fleeing a modern-day dojo, hunted through outdoor 3D arenas—bamboo groves, castle ruins, a rooftop helipad. No health bars. Blade angle and strike zone matter: a slash to the leg cripples movement, a thrust to the chest kills instantly. Fights unfold in real-time across open spaces you can sprint through or use for positioning. Choose from multiple characters, each with different weapon options like katana, nodachi, or rapier. Stamina limits how long you can run. Posture (high, middle, low) changes your attack range and defense. It's tense and unforgiving—miss your opening, you're done. Best for players who want deliberate dueling over combo memorization.





