

Turn-based wizard combat where you summon creatures and cast spells on tactical grids. Each turn you pick from a hand of spells—materialized monsters like manticores, area-denial tools like shadow trees, or direct attacks. Summons can fail based on probability unless you burn magic to guarantee them. Matches play quickly, often under 15 minutes. The RPG layer lets you equip gear that modifies your spell deck between fights. Single-player campaigns pit you against AI opponents, while multiplayer ranked modes test builds against other players. Success hinges on reading percentages, positioning units to control space, and deciding when to gamble on a big summon versus playing it safe. If you want chess-like tactics with dice and fireballs, this delivers that.





