

Medieval grand strategy where you control a dynasty across centuries, not just a nation. You'll manage a feudal realm through marriage alliances, assassination plots, and succession crises. Appoint vassals, but they might rebel if they dislike you. Arrange marriages to secure heirs with strong genetic traits or valuable claims. Root out conspiracies before they dethrone you. The Pope can excommunicate you, cutting off diplomatic options. Your character dies eventually—then you play as their heir, inheriting their mess. Expand through warfare, but overreach and vassals revolt. Laws let you centralize power or appease nobles. Each ruler has personality traits affecting how they govern. It's less about painting the map than surviving family drama and keeping rivals from murdering your children.





