

Turn-based dungeon crawler where your party's mental state matters as much as their health bars. You recruit heroes with randomized quirks and flaws, then send them into procedurally generated dungeons filled with Lovecraftian horrors. Combat uses a position-based system—where characters stand in your four-slot formation determines which skills they can use. Stress accumulates from traps, critical hits, and watching allies fall, triggering afflictions like paranoia or masochism that make heroes unpredictable. Permanent death means you're constantly training replacements. Between expeditions, you manage a hamlet, upgrading facilities to unlock better gear and stress-relief options. Victories feel precarious because one bad dungeon run can cost you your best squad. Gothic art style leans heavily into body horror and decay. Best for players who don't mind losing progress to bad luck and poor decisions.





