

A turn-based RPG where you guide a party of stressed-out heroes through a collapsing world, managing their mental states as carefully as their health bars. Combat uses position-based tactics—where characters stand in your formation matters for which skills they can use. Between fights, you'll make choices during stagecoach travel that affect relationships between party members, who can form bonds or snap at each other depending on what they've endured. The stress system means characters don't just take damage; they accumulate psychological trauma that changes how they behave in battle. Death is permanent for individual heroes, though you'll unlock new ones as you attempt repeated runs toward a final destination. Expect difficult decisions about spending limited resources on upgrades versus healing, with no guaranteed happy ending.





