

Get Even is a first-person psychological thriller where you reconstruct fragmented memories to uncover what happened during a failed rescue. You're Black, a mercenary who wakes in an asylum with almost no recall except one image: a teenage girl with a bomb strapped to her chest. Using a device called Pandora, you replay memories as interactive scenes, searching environments for clues that might be real or distorted. The game blends investigation with light combat—you'll piece together timelines, question what you're seeing, and navigate between past events and your current captivity. Reality and memory blur as your anonymous captor, Red, guides the sessions. It's built around paranoia and unreliable narration rather than action set pieces. If you want a story that makes you second-guess every reveal, this delivers that specific mood.





