

Wick
Wick is a survival horror game set in dark woods where you search for clues about missing children. Your only light source is a candle, which creates a small radius of visibility as you navigate the forest. The game uses darkness as its primary threat—most of what's out there stays beyond your candle's reach. You'll collect items and piece together what happened to the children through environmental storytelling. Encounters occur as you explore, and your decisions affect whether you make it out. The candle mechanic means you're constantly vulnerable, unable to see threats until they're close. No combat system is mentioned, so evasion appears central. The woods themselves shift between feeling empty and occupied, playing on uncertainty about what's actually present versus imagined. Works for players comfortable with limited visibility and slow-burn tension over action.





