

Point-and-click adventure where you control Indiana Jones hunting for Atlantis across multiple continents while dodging Nazis. You construct actions by combining verbs with objects and characters—standard SCUMM interface from LucasArts' 1992 catalog. The hook: three separate gameplay paths (Team, Wits, Fist) branch the story and change which puzzles you solve. Psychic archaeologist Sophia Hapgood joins as your partner, her abilities varying by route chosen. Enemies want Atlantean artifacts for weapons; you're racing to find the sunken city first. Dialogue trees, inventory puzzles, and location-hopping structure typical of the era. The talkie version adds voice acting. Good fit if you want branching design that rewards replays rather than a single linear playthrough.





