

First-person shooter spin-off where you fight through zombie-infested zones with full movement control rather than rail-shooter constraints. The hook: timed areas. Linger too long and Nemesis—a recurring bio-weapon enemy—spawns to hunt you down, forcing constant forward momentum. You'll clear rooms, manage ammo, and decide whether to stand your ground or bolt before the timer expires. Set within the Code: Veronica timeline, it borrows that game's locations and lore but shifts perspective to FPS. Combat's straightforward—aim, shoot, survive—with tension coming from the clock and resource scarcity rather than complex mechanics. Works for series fans curious about the Gun Survivor experiments or anyone wanting bite-sized Resident Evil sessions with a different camera angle.





