

First-person mystery where you board an abandoned merchant vessel that's reappeared in 1807 London after vanishing five years prior. You're an insurance investigator armed with a pocket watch that reveals the moment of each crew member's death. Freeze-frame scenes show how 60 sailors met their fates—your job is identifying every corpse and determining what killed them. The entire game uses 1-bit rendering (think early Macintosh graphics), which sounds limiting but creates stark, readable crime scenes. You'll piece together the ship's timeline by jumping between deaths, cross-referencing the crew manifest, and making deductions about who's who based on uniform details, overheard dialogue, and positions during key events. No hand-holding: wrong guesses stay locked in until you've gathered enough evidence to reconsider. Expect to sketch diagrams and take notes outside the game.





