

Third-person roguelike shooter where you're stranded on a hostile alien planet, fighting through randomized stages to reach an escape teleporter. Each run scrambles enemy placements, loot drops, and map layouts across distinct biomes. The twist: difficulty scales continuously as the clock ticks—enemies grow stronger, spawn rates increase, and former bosses become regular threats. You counter this by stacking items (over 75 total) that compound into absurd power combos. Play solo or co-op with up to three others. Multiple survivors offer different playstyles: the Engineer deploys turrets, the Huntress kites with mobility, MUL-T dual-wields weapons. Runs end when you die or defeat the final boss on the moon. Mastering enemy patterns and item synergies separates quick deaths from hour-long power trips.





