

A fan-made crossover that turns Street Fighter characters into Mega Man bosses. You run, jump, and shoot through side-scrolling stages built around fighters from the Street Fighter roster, each ending in a boss battle against that character rendered in 8-bit style. Beat a fighter and you gain their signature move as a weapon—Ryu's Hadoken becomes a chargeable projectile, Chun-Li's Lightning Kick lets you rapid-fire. The core loop is classic Mega Man: pick a stage, learn patterns, exploit weaknesses with stolen abilities. Developed by a fan with Capcom's backing, it keeps the original series' difficulty and level design philosophy while swapping out Robot Masters for martial artists. If you've played any NES-era Mega Man, you know what you're getting—tight platforming, trial-and-error boss fights, and a weapon wheel that grows with each victory.





