

First-person horror adventure where you play Juliette Waters, a ghost recorder investigating a family cult through audio evidence. Your primary tool is a microphone that captures voices of the dead—you'll record spectral messages, then play them back (sometimes in reverse) to decode clues about what happened. The environments are quiet, abandoned spaces where sound itself becomes the puzzle-solving mechanic. You're piecing together how this family's curse took hold by literally listening to their final moments. Combat isn't the focus; you're documenting hauntings, not fighting them. The game leans heavily on atmosphere built through its audio design—static, whispers, distorted speech. If you want guns-blazing scares, look elsewhere. This one's for players who'll sit still and rewind a garbled recording five times to catch what a ghost actually said.





