

Point-and-click adventure aboard a 1914 European train, days before WWI erupts. You move through carriages in real time—the clock keeps ticking whether you act or not, and passengers follow their own schedules. Miss a conversation in the dining car and you might lose a crucial lead. The game uses rotoscoped animation, giving characters a hand-drawn look as they eat, argue, and plot around you. You'll eavesdrop, pickpocket, and piece together who's smuggling what before the train reaches Constantinople. Every passenger has secrets; some will help, others will lie. Because events happen on a timeline, you can rewind to earlier stops and try different approaches. It's dense with dialogue and requires attention—this isn't a game you half-watch.





