

Turn-based RPG where you guide Estelle and Joshua through the kingdom of Liberl as they train to join the Bracers—a peacekeeping guild that operates outside government control. The pair take odd jobs across towns and regions, which spirals into a larger mystery when their father's airship disappears. Combat mixes turn-based rounds with grid positioning, letting you tailor character builds and tactics for different enemy setups. Every NPC has a name and dialogue that changes as the story progresses, making towns feel lived-in rather than static. The plot leans on political maneuvering and slow-burn character arcs more than constant action. If you're fine with dialogue-heavy pacing and a story that takes its time, this delivers a detailed world to poke around in.





