

First-person exploration game set entirely in Hotel Norwood, a secluded building where you're a musician invited under mysterious circumstances. You'll wander its rooms solving light environmental puzzles—moving objects, finding keys, uncovering notes—while piecing together why you're here and what happened to the hotel's reclusive composer owner. The game leans heavily on atmosphere: jazz-fusion tracks play as you explore, odd guests appear and vanish, and surreal touches (talking plants, shifting architecture) blur the line between dream and reality. No combat or time pressure. It's about soaking in a strange space and letting its story unfold through observation rather than exposition. Fans of walking sims with a dose of the bizarre will find plenty to poke at here.





