

Tactical action-RPG where you control Red, a singer who's lost her voice, wielding a talking sword called the Transistor that houses her trapped lover's consciousness. Combat lets you pause time to queue attacks, combining different abilities (called Functions) in real-time or frozen planning phases. You're hunting the Camerata, a shadowy group that's torn apart the city of Cloudbank with some kind of large-scale attack. The Transistor itself is both weapon and narrator, commenting as you fight through the city's districts. Functions can stack and modify each other, so experimentation with loadouts matters. The story unfolds through environmental details and the sword's observations rather than traditional dialogue, since Red can't speak. If you like action games with a planning layer and cryptic sci-fi plots, this delivers both.





