

Side-scrolling turn-based tactics where you aim each shot manually instead of relying on hit percentages. You're leading a crew of steam-powered robots who board enemy ships, room by room, in a procedurally generated space frontier. Between missions you'll equip found weapons, assign passive abilities, and yes, collect hats that provide stat bonuses. Combat hinges on ricochet angles—bullets bounce off metal surfaces, letting you curve shots around cover or hit weak points from odd trajectories. Your crew grows as you recruit specialists with different weapon proficiencies. Loot funds upgrades. The structure's mission-based rather than open-world, with each sortie dropping you into a new ship layout. If you want XCOM's deliberate planning but with aiming skill mattering more than dice rolls, this delivers that.





