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About
Turn-based artillery game where teams of worms take shots at each other across 2D destructible terrain. Each turn lets you move one worm—crawl, jump, or use tools like ninja ropes, parachutes, and teleporters when you've got them. The goal's straightforward: reduce enemy worms to zero health or knock them into the water surrounding each map. Damage depends on weapon choice and shot accuracy. Teams alternate in random order, so you can't predict who moves next. Movement's physics-based, meaning momentum and angles matter for both positioning and attacks. Matches end when one team's completely wiped out. It's tactical slapstick—plan your shots, manage limited gear, and hope gravity cooperates.
Developer
Team17
Publisher
MicroProse Software, Inc.
Release
Dec 31, 1997
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Worms
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