

Turn-based artillery game where up to 16 players control teams of worms armed with bazookas, grenades, and absurd weapons like exploding sheep. Each turn, you move one worm across a destructible 2D landscape, aim your shot accounting for wind and terrain, then watch the physics-driven chaos unfold. Matches demand precise angle calculations and tactical positioning, but random weapon drops and environmental collapses keep outcomes unpredictable. Since it's turn-based, everyone plays on one machine, passing controls between turns. The destructible terrain reshapes constantly—tunnels collapse, hillsides erode, worms drown in rising water. Expect tense standoffs where one miscalculated grenade bounce costs you the match. Best suited for local multiplayer sessions where trash talk is half the appeal.





