
Turn-based RPG built around alchemy crafting and time management. You play Rorona, an apprentice alchemist who must complete twelve assignments over three years to save her workshop from closure. Each task spans three in-game months, forcing you to balance gathering materials, synthesizing items, fulfilling requests, and leveling up through tactical combat. The alchemy system lets you combine ingredients with varying traits to craft potions, bombs, and equipment—quality matters for meeting assignment benchmarks. Between deadlines, you explore locations on a field map, fight enemies in turn-based battles, and interact with townsfolk through visual novel-style scenes. Miss a deadline and it's game over. The structure creates constant tension between exploration, combat prep, and workshop obligations. Works for players who like resource juggling and don't mind replaying to optimize routes.






