

JRPG where you play Totori, an alchemist-in-training from a fishing village who sets out to become a licensed adventurer. The core loop mixes turn-based combat, gathering materials from the field, and crafting items through alchemy synthesis back at your workshop. You're working against time limits—adventure licenses expire, so you need to complete objectives and explore new areas before deadlines hit. Synthesis lets you combine ingredients into consumables, equipment, and quest items, with recipes unlocking as you experiment. The game tracks your choices across multiple story branches, determining which friends you bond with and whether Totori finds what she's looking for. Exploration gradually opens up the world map as you gain experience and better gear. Fans of crafting-heavy RPGs with calendar pressure will recognize the structure.





