

Turn-based RPG set in 2241 California, 164 years after nuclear war. You're the Chosen One, sent from a drought-stricken village to find a Garden of Eden Creation Kit—a device that rebuilds civilization from wasteland. Exploration spans tribal camps, makeshift towns, and survivor outposts, each with competing interests and power structures. Combat uses action points on a hex grid. Dialogue trees branch based on stats and prior choices, opening or closing faction alliances. You'll negotiate, barter, fight, or manipulate your way through quests with multiple solutions. Character builds vary wildly: diplomat, sniper, melee brute, or something hybrid. Consequences stick. Kill the wrong person early, entire quest lines vanish. The tone's darkly comedic, leaning into the absurdity of rebuilding society with duct tape and desperation. Suits players who want freedom to experiment and don't mind outdated interfaces.





