

Tactical RPG where you command mercenaries across grid-based battlefields, positioning units to exploit terrain and enemy weaknesses. Each skirmish matters—lose a character in combat and they're gone for the campaign, no revivals. You play as Ike, leading a band of soldiers through a continent-wide war between humans (beorc) and shape-shifting half-humans (laguz). Battles reward careful planning over brute force: flank enemies, protect fragile mages, use weapon triangles (swords beat axes, axes beat lances, lances beat swords). Between fights you manage relationships, as units who fight side-by-side gain support bonuses. The permadeath stakes make every move tense. Story unfolds through visual novel-style scenes connecting battles. Fans of methodical, consequence-heavy strategy will find plenty to chew on here.





