

Side-scrolling beat-'em-up where you pick up whatever's nearby—bar stools, lawnmowers, street furniture—and batter through criminal gangs across a city run by a crime boss. You play as one of two cops fighting block by block, either solo or with a friend online. Combat hinges on a choice: arrest downed enemies for points or keep punching for satisfaction. That decision affects which ending you get. Visuals use a stop-motion-style filter over 3D models, giving fights a jittery, hand-animated look. Levels throw environmental hazards and boss fights at you between the standard crowd-clearing. It's a straightforward homage to '90s arcade brawlers with modern conveniences—online co-op, branching outcomes—but the core is still walking right and hitting people.





