

Turn-based tactical RPG set in a cyberpunk Seattle where magic coexists with tech. You're a down-on-luck shadowrunner hired to solve your old teammate's murder, which spirals into hunting a serial killer called the Emerald City Ripper. Combat plays out on a grid—position your squad, use cover, mix guns with spells. The setting blends corporate dystopia with fantasy races (elves, trolls, orks, dwarves) and lets you recruit specialists like deckers who hack networks or shamans who summon spirits. The main campaign runs about 12 hours, but the included editor lets you build and share custom scenarios without coding. Investigation involves talking to contacts, following leads through morgues and mental hospitals, eventually uncovering a conspiracy tied to insect spirits possessing human hosts. Choices at key moments affect which ending you get. If you want XCOM-style tactics wrapped in noir detective work and don't mind reading lots of dialogue, this delivers.





