

Theresia is a horror visual novel split into two campaigns. Dear Emile follows Leanne, who wakes in an underground prison with no memory and only the word "Theresia" on a scrap of paper. The facility spans multiple floors—waterworks, torture chambers, crypts—all rigged with lethal traps. You navigate rooms, solve puzzles to unlock doors, and piece together flashbacks of a woman named Maylee and a wartime testing lab. Dear Martel shifts perspective to a doctor whose cure for an orphanage fever birthed something worse. Both stories unfold through text and environmental clues, not combat. Expect DS touchscreen interaction for examining objects and triggering events. The tone is grim: blood-soaked memories, wartime desperation, and the question of whether escape is even possible. If you want story-driven horror without action sequences, this delivers.





