

Turn-based artillery strategy where you control a squad of cartoon worms trying to blow each other up. Each turn gives you 60 seconds to position a worm, aim a weapon—bazookas, grenades, homing missiles, or the banana bomb—and fire, then watch physics do the rest. Terrain deforms as explosions carve craters, and rising water can drown worms caught at low elevation. Supply crates drop mid-match with random gear. If no team wins within 20 minutes, sudden death kicks in and the water rises fast. You'll customize team names and voices, then fight across varied 2D maps where wind affects projectile arcs and one bad shot can send your own worm into the drink. Success hinges on reading angles and predicting ricochets. Matches reward patience and punish overconfidence in equal measure.





