

Turn-based strategy set 400 years before its predecessor, where you control members of the Griffin dynasty caught in a celestial conspiracy. An Archangel schemes to recover lost powers by manipulating both demonic invasions and political rivalries between human duchies, underestimating the family he's using as pawns. You'll move heroes across a hex-grid map, recruit faction-specific armies (Angels, Demons, Orcs, Naga, undead), and fight tactical battles on separate grids. Campaign branches through five Griffin heirs—each chapter follows a different sibling dealing with assassination plots, demonic possession, or forced marriages. Your hero's moral choices (Blood vs. Tears alignment) unlock different unit upgrades and alter the ending. Dynasty mechanics let you spend reputation points on persistent bonuses that carry between scenarios. Fans of multi-scenario campaigns with interconnected storylines will find plenty here.





